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55 Posts
Discussion Starter #1
Extreme Close Range Gunfighting!!

Tucson, Arizona
December 10-11, 2005


Our Close Range Gunfighting Course has achieved international recognition as some of the highest level training available anywhere. There was much that could not be studied in depth in that class purely from a lack of time. In Extreme Close Range Gunfighting we've gone beyond the limits. Not only do we cover many of the topics only hinted at in CRG, but we introduce the student to the world of Force-on-force Interactive training . Through a series of carefully executed and designed drills, the student will get the opportunity to apply what they've learned against live role-players. This is as close as you can get to a real gunfight without risking your life.

In addition to this, we have added an intense module of instruction to deal with the 0-6' distance interval. We will learn what it takes to prevail at this "in your face" distance. Some of the second day learning how to gunfight in the automobile. We must point out that although there are no official pre-requisites for this course, we must point out that THIS COURSE IS NOT FOR BEGINNERS. Attendance in CRG is NOT REQUIRED to attend this class. All attendees should have a high level of skill and a reflexive understanding of safety measures. Come join us in this exciting and cutting edge training event.

Situational Ready Positions
Alternative Sighting/Visual Verification Module
Close Range Gunfighting Skills Review
Support Side Shooting Discussion and Applications
Discuss Ambidextrous Skill Development
Single Hand Tactical Gunhandling Skills
Interactive Gunfighting Skills Module
Situational Shooting Positions - Disadvantaged Shooter
0-6 foot Distance Interval
In-Fight Weapons Access
Weapon Retention/Disarm Tactics
Back Up Gun Deployment
Vehicle Defense Module
Lecture on Vehicle Gunfighting
Shooting From Seated Position
Shooting From Inside and Around Vehicles
Tactical Vehicle Exit
Firing From Moving Vehicle (If the training venue allows)
Vehicle Cover Tactics

Tuition: Only $350
Duration: 2 days
Ammunition: 400 rounds (Minimum)
Requirements: Pistol, Holster, 3 Magazines, Flashlight, Range Safety Gear, Airsoft Training Pistol*, Paintball Facemask, Gloves, Long Sleeve Sweatshirt
Instructor(s): Gabe Suarez
Location: Desert Trails Gun Club
7777 E. Valencia Tucson, AZ


Note: We will bring some Airsoft Training Guns for rental at the class ($20 for use during the class), but if you have your own, please bring it with you.

Enroll Online Now!

Contact Us At :
303 E. Gurley St., Suite 461
Prescott, AZ 86301 USA
(Office) 928-776-4492
(Fax) 928-776-8218
(Mobile) 928-308-1512

55 Posts
Discussion Starter #2 (Edited)
I had a few emails asking about this so I 'll put this out here.

Alternative Sighting/Visual Verification Module

When we began working hard at FOF we learned a few things as well as had some suspicions confirmed about the speed with which many of these scenarios unfolded. Rather than dictate how anyone would solve them, we simply set them up and allowed everyone to find the best way on their own.

Part of what we saw was that everyone either moved off line or got shot. So much for the concept of stance. Something else we saw was that as intervals closed, there was less reliance on a traditional sight picture. The structure of getting the gun out and on traget remained the same but there was no attempt to lock into a stance and seek the sights.

We now teach those structures as part of the class. Is it point shooting? To a degree, yes it is. It is specifically NOT anything done by any other system. Nor is it in any way similar to Quick Kill or FAS point shooting. If anything it is most similar to the type of shooting one reads about in Brian Enos' book. Anyone describing it otherwise or attempting to label it otherwise is mistaken.

The points of what we do are simply to get moving, the gun on target, see what you need to see, and shoot until there is nothing left to shoot. Its shown on our DVD - Close Range Gunfighting. That is how we teach it, and it works.
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