I guess the subject is pelvis carry and the comment is draw speed. I think it,bears mention that there are no real gunfight stats on draw speed, in fact mostcstats are from the FBI and most only apply to police officers and people
they.
Actually for patrol officers draw speed has been the deciding factor. An officer walks up to a car, one or more people will ambush him. If he can get the first shot off and fall backwards and shoot through the doors from the ground his odds are pretty good. But he needs his bullet to leave first. The goal is for the bullet or muzzle blast to delay or alter the first round from the car long enough for the officer to fall back to the ground and begin his firing, or to move or dive toward the rear of the car out of view and return fire from an alternate position closer to his patrol car. Draw speed once he sees the gun is the most important factor. The same would apply to private person in that same 3-6 foot to maybe 10 feet window. Here are some interesting stats.
17 Most Important Gunfight Stats: Backed By Data and Real World Experience - Tier Three Tactical
Key facts
7. The average time for a police officer to
mentally justify using their weapons was .21 sec for a simple scenario, .87sec for a complex one.
(source)
8. The
average time it takes for someone to draw from a level 1, friction retention holster, is 1.71 sec
9. World Class shooters can draw and fire from a level 1 holster in .76 sec in this case Jerry Miculek
(what us the draw speed from the pelvis carry?)
What This Means
We can see that there is huge room for improvement in our ability to draw our weapon from a holster. Obviously l
evel 1 holsters are the quickest, and more secure holsters i.e
level 3 holsters, will take longer, as will drawing from concealment. From the stats above it looks like we can expect that a proficient shooter can draw and fire a weapon in about 1.5 seconds, including the decision to use deadly force.
This means that we need to create at least this much time and distance to employ our weapons once we are in a situations that warrants it.
.
Key Distances and Times
These stats will cover what we need to know about common distances, and times of occurrence in gunfights.
10. The
deadliest distances for police gunfights is
3-6 feet. (Source)
11.
Experts were only 10% more accurate than novices between 3 and 15 ft. (Source)
12. About 60% of police shootings occur during hours of darkness
(Source)
What This Means
Often times
we assume that skill will make all the difference in deadly force encounters. This is
true, but only at extended distances, where it is truly difficult to hit your target. If you read the source for stat 11, you will see that
even shooters that have never touched a gun before can accurately point shoot a weapon at distances of less than 15 feet. Alarmingly, they are more likely to hit the head because that is where their vision natural goes; where as trained personnel fire center of mass most of time.
Even if you look as badass as these dudes, you’re still in a **** sandwich if you are in a 3 ft gunfight because it requires very little skill to be very deadly. So we need some method to create time and distance to enhance our survivability.
(this point is that at short fistance skill does not matter much, only draw speed, first guy wins)
Shooting and Moving
This section will cover the stats relating to the rounds fired, movements, and other important factors.
13.
If you stand still in a gunfight you have an
85% chance of being shot, and 51% chance of being shot in the torso.
(Source)
14.
If you move and shoot you have a 47% chance of being hit, with 11% chance of a torso shot.
(Source)
15.
Seeking cover and returning fire reduces your chance of being shot to 26% with a 6% torso hit rate.
(Source)
16. The most common caliber to be shot with is 9mm
(Source)
17.
Most gunfights average 3.59 rounds per incident (Source)
What This Means
The
vast majority of our firearms practice is flat footed on the range. While this is a necessary part of practicing fundamentals, it will surely get us killed if we fight this way.
If at all possible you need to seek cover in a gunfight, or at the very least you need to move and shoot.
These skills are very advanced, and t
he vast majority of folks will need to master the simpler tasks of shooting first. I highly recommend seeking out force on force training with qualified instructors to practice these advanced concepts.
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And from USA carry, the perfect gunfight.
The Statistically Perfect Gunfight | USCCA (usconcealedcarry.com)
This is the statistically perfect gunfight. FBI stats say the
average gunfight includes
three rounds fired over
three seconds from a distance of
3 yards. The police officer in this video has great situational awareness. He is also ready with a close-quarters counter attack, during which he fires multiple rounds to stop the attacker.
-----------I have a 36 inch sleeve length, my hands add about 4 inches if I want to snatch a gun, or block a draw. I can block a draw with an open hand, a punch or just putting my hand arm on the hand reaching for the gun on front of a person. If it is on his belt at 3 o'clock from a standing position, I cannot reach the gun without moving forward.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------If your “training” focuses on slow, methodical fire at 25 yards, you are simply
plinking. You are not training for a real gunfight. T
his officer needed to redirect the attacker’s pistol,
step offline,
draw his pistol, fire for effect,
move to cover and scan the area. This sequence does not come without repeated training. You can train like this with lasers, airsoft pistols or simulated ammunition. You
must train like this if you want to give yourself the best chance to win a gunfight.
---------------------------------------------------------
My training is to draw with the first round leaving the instant the gun clears leather, a second round is fired as both arms extend to a Weaver stance, the first round no sights, the second round when the font sight touched the target and the third round being an aimed shot. These training method supports my training.
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For accuracy, the above stats are for police officers. Others report different distances etc for private shootings. Here is one.
The True Distance of a Typical Gunfight - Lucky Gunner Lounge
Bottom line. I think at 10-20 feet or so, draw speed is the deciding factor. Just my opinion.,of course. We still had horses and buggies during much of the time I was serious using handguns on a daily basis.